I have spend some time on getting the silhouette correct. Thought that the legs have to bend inside the chest a bit so that it will have an interesting shape.
Where I could I have simplified the topology. Shinked down the tri count. Tho we had 2500 triangle limit for this one I have managed to model it less than 2000. The texturing stage took me some time. Wanted to learn abit and polish it so it would be perfect. I am really satisfied with the outcome.
Here are some rendered shots.


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